CST 334 Week 6

 

Topics Covered in Class

·       Condition variables

·       Waiting vs. spinning

·       Signaling and waking threads

·       Mesa vs. Hoare semantics

·       Producer/Consumer

·       Semaphores

·       Binary semaphores

·       Semaphores for ordering

·       Barriers

·       Reader–writer locks

·       Deadlock

·       Deadlock conditions

·       Deadlock prevention

·       Deadlock avoidance

·       Deadlock detection and recovery

·       Starvation

·       Livelock

·       Fairness and starvation freedom

·       Non-deadlock concurrency bugs

·       Atomicity violations

·       Order violations

Explanation of Each Topic

·       Condition Variables - Condition variables allow a thread to sleep until a specific condition becomes true. Instead of repeatedly checking, the thread waits safely until another thread signals that it can continue.

·       Waiting vs. Spinning - Spinning wastes CPU cycles by repeatedly checking a condition. Waiting puts the thread to sleep and resumes it only when the condition changes, making it more efficient.

·       Signaling and Waking Threads - Signaling is how a thread notifies others that the shared state has changed. Proper signaling ensures that waiting threads wake up at the correct time and avoid missed notifications.

·       Mesa vs. Hoare Semantics - With Mesa semantics, a thread that is signaled must re-check the condition because it may no longer be true. With Hoare semantics, the condition is guaranteed to be true when the thread wakes up, but this is less common in real systems.

·       Producer/Consumer - This problem models coordination between producers generating data and consumers using it. Synchronization ensures producers don’t overfill the buffer and consumers don’t read empty slots.

·       Semaphores - Semaphores use a counter and two atomic operations, wait and signal, to control access to shared resources or coordinate execution between threads.

·       Binary Semaphores - A binary semaphore only allows one thread through at a time and behaves like a mutex, enforcing mutual exclusion in critical sections.

·       Semaphores for Ordering - Semaphores can enforce the order in which threads execute, such as making sure one thread completes before another proceeds.

·       Barriers - A barrier forces threads to wait until all participating threads reach the same execution point. Only once everyone arrives does execution continue.

·       Reader–Writer Locks - These locks allow multiple readers to access shared data at the same time but require exclusive access for writers. This improves performance when reads are much more common than writes.

·       Deadlock - Deadlock happens when threads are stuck waiting on each other’s resources and none can proceed, causing the program to stop making progress.

·       Deadlock Conditions - Deadlock requires four conditions - mutual exclusion, hold-and-wait, no preemption, and circular wait. All must be present for deadlock to occur.

·       Deadlock Prevention - Deadlock can be prevented by eliminating one of the required conditions, such as enforcing a strict lock ordering or preventing hold-and-wait behavior.

·       Deadlock Avoidance - Avoidance techniques attempt to predict unsafe states and avoid them, though they are rarely used in practice due to complexity.

·       Deadlock Detection and Recovery - Some systems allow deadlocks to occur and then detect them, recovering by terminating or restarting affected threads.

·       Starvation - Starvation occurs when a thread never makes progress because other threads repeatedly acquire the needed resources first.

·       Livelock - In livelock, threads stay active but continuously respond to each other in a way that prevents progress, even though they are not blocked.

·       Fairness and Starvation Freedom - Fair scheduling ensures each thread eventually makes progress. Some synchronization mechanisms guarantee starvation freedom by enforcing access order.

·       Non-Deadlock Concurrency Bugs - These bugs cause incorrect behavior without blocking execution. They are often harder to debug because programs continue running.

·       Atomicity Violations - Atomicity violations occur when a set of operations that should execute together is interrupted, leaving shared data in an inconsistent state.

·       Order Violations - Order violations happen when code assumes one operation occurs before another, but no synchronization enforces that order.

Identify least-understood topics — of these topics, which was the hardest for you to write the descriptions?

This week, I did not feel that there were any topics that I misunderstood. The material on condition variables, semaphores, and concurrency bugs built naturally on previous concepts, which made it easier to follow. While some topics were more detailed than others, none of them stood out as particularly confusing.

Explain the nature of your confusion — for these difficult topics, what pieces of them make sense and what pieces are difficult to describe?

This week, I did not experience confusion with the material. The topics around condition variables, semaphores, and concurrency bugs were clearly presented and built logically on earlier concepts. Overall, the material was very understandable and manageable rather than difficult.

Identify “aha” moments — which topic did you find it easiest to write about, and why did it make sense?

My “aha” moment came from the discussion of condition variables versus spinning. Understanding that waiting puts a thread to sleep instead of wasting CPU cycles made the importance of condition variables very clear. This concept stood out because it directly connects correctness to performance and efficiency in real systems.

Ask questions — what do you think will come next? Are there any gaps that don’t seem to be explained yet?

I am interested in learning how modern operating systems choose between different synchronization primitives in practice. While the concepts make sense individually, I am curious about how real systems balance fairness, performance, and complexity when deciding whether to use locks, semaphores, or condition variables.

What connections did you see to other classes and applications — have you used/heard/thought about these topics before?

These concepts connect strongly to experiences in programming and systems-related classes, especially when working with multi-threaded applications. Problems like race conditions and deadlocks are common in real-world software such as web servers, databases, and operating systems. This week’s material helped reinforce why careful synchronization design is critical in any concurrent system.

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